Life in the ranks of the Federal or Imperial military can be dangerous, exciting and also frustrating. In the lower ranks, the missions can become mind-numbingly boring as you're asked to ferry documents and reports between core systems. You know that the best missions - nuclear strikes, assassinations and espionage deep inside enemy territory - are reserved for those pilots who have higher ranks so the thing you want to do most of all is rise swiftly up the ladder. This FrontierAstro guide will tell you which systems to be in to be offered the greatest number of missions and discusses, given the ranking points awarded for each type of mission, whether dangerous missions are the best ones to take to keep your career on track
Here is the galactic map showing the region of space where you can accumulate ranking points more quickly than anywhere else in Federation space. Dock at one of the spaceports in the Eta Cassiopeia system (J.F. Kennedy is always a good bet) and check the bulletin board for the familiar Federal Military advertisement.
If you'd rather work for the Empire then this is where you need to be, the region right at the centre of the Imperial systems. I call this area the Imperial Triangle, as you can gain ranking points extremely quickly by flying from Facece to Vequess, then Vequess to Sohoa and finally from Sohoa back to Facece, picking up missions as you go.
Going back to the Federation, this shows the list of missions I have accepted from the military at J.F. Kennedy. There are actually 14 missions here which will gain me 28 ranking points. While you're here, if you have any spare passenger cabins it is always worth looking again at the bulletin board in case anyone wants to buy a lift to AC+79°3888. You can haggle with these people as well, whereas with the military it is always best to just accept the price they are offering.
Once arrived at AC+79°3888, the local Federal military will award you the money and points for each successful mission. Don't forget, if you're late on any of these, you won't be paid and points will be deducted. Too many and you might even be demoted!
This is how Commander Steve's personal profile looks at the moment. Your actual points total is always kept secret, so the only way you'll get to know of a promotion is when this display on your ship's computer shows a different rank against your name for one of the military organisations.
Reconnaissance - Ok
Reconnaissance - Exceeded
Note - the higher points for the reconnaissance mission can be obtained by taking photographs of the target from less than 10km away
* Assassination missions are available from this rank
Private - Corporal
Corporal - Sergeant
Sergeant - Sergeant Major
Sergeant Major - Major
Major - Colonel
Colonel - Lieutenant
Lieutenant - Lt Commander
1y 2m 3d
1y 3m 25d
Lt Commander - Captain
1y 8m 18d
1y 10m 25d
Captain - Commodore
2y 4m 18d
Commodore - Rear Admiral
3y 2m 22d
Rear Admiral - Admiral
4y 2m 22d
4y 8m 15d
From the table above, it is clear that continuing with delivery missions will enable the Frontier pilot to achieve higher rank in a shorter space of time. If he or she embarks on a military career in 3250, they would, by this method, become Admiral in around 3264, having completed 1037 delivery runs, or 10368 individual missions! Though the rank at which bombing missions start to be offered is unclear, it appears that using this method consistently through the rest of a pilot's career would add 20 months to the time to reach Admiral, having carried out 1152 bombings.
However, these figures should be treated with caution. A number of assumptions have been made, especially in the time required to complete one delivery run or one bombing. The actual time taken for bombings depends on many things, such as the hyperspace range of the pilot's ship, the distance between the system where the mission is accepted and where the target is, and the acceleration of the ship when flying from hyperspace egress to target.
In many cases, therefore, missions will take considerably longer but the comparison between deliveries and bombings should still hold true as each type will take a similarly longer amount of time, only the actual time will change (still following this?) Also, as the pilot progresses up the military ladder, they will normally acquire faster ships thus the time taken will come closer to those used for the table above, ie 5 days for a delivery run and 5 days for a bombing - reasonable times for a Thargoid warship!
Finally, account must be taken of the greater interest the pilot will find in taking on many varied types of mission rather than the tedious delivery of documents to space stations. In order to achieve the promotion to Admiral via deliveries, the pilot must remain on the Eta Cassiopeia - AC+79°3888 run for around 14 years, a depressing thought if ever there was one! Deviating from this run would perhaps save the pilot's sanity but would add months to the time required for promotion due to fewer missions being offered elsewhere. Bombings, on the other hand, plus photographic missions and assassinations are much more varied and still promise promotion fairly quickly. Be aware that these missions are not as plentiful as deliveries, and are much more dangerous.
In the end, as is the case with just about everything else in Frontier, it is up to the individual pilot what he or she wishes to do with their life. Many will forego the higher echelons of military rank in order to pursue a more varied and interesting existence. It's up to you!!
|Back To Main Page|