Assassinations At Underground Starports

This is an example of an assassination offered on the bulletin board at Camp Jameson in the Facece system. It has been placed by an anonymous individual who wishes to see the merchant Oliver Edmondson killed. When you have accepted the mission you will see a screen similar to this one, detailing where and when the kill must take place, and also the details of the target's ship, to help you identify them.
The person who placed the ad on the bulletin board has obviously been watching Oliver Edmondson closely and has probably obtained from the central computers the time that he is booked to depart Shepherd Starport. This information is what enables you to carry out the contract.

Accessing your ship's star system database will reveal that Sohoa has no habitable planets orbiting it. Instead an underground colony has been established on the innermost planet - Mackenzie's Rock. The only other sign of civilisation is the orbital station - Diamond Relay.
What this all means is that when you dock at Shepherd Starport your ship will be taken underground rather than resting on the planet's surface. This is not really a problem - as long as you follow the advice below.

Aim to arrive at Shepherd Starport between four and seven days before you're due to carry out the contract. This will give you time to plan your attack and will not alert any suspicious port authorities if you come hurtling in only to leave a few hours later.
In this case we've arrived seven days before mission time, so take the opportunity to refuel your ship, maybe get some repairs done and have a look around the base. But make sure you're back in your cockpit in time for the assassination !!

Wait until two minutes before your mission time and then request clearance to launch. Point your ship straight up and set your speed to around 2000 kmh. When you reach an altitude of 10,000m reduce your set speed to zero and flip your ship over so you're facing back towards the starport. Don't worry, you're far enough above the base to avoid hassle from the port authorities.

Switch on the object labels on your viewscreen and when the mission time arrives you'll see an object appear with an ID which matches your target ship. Lock on to them with the autopilot, use your ship ID system to confirm you've got the right ship and go after them......

With a bit of luck you'll soon blow them to smithereens. That's it, you've done the mission. Pay your fine, set your hyperdrive to the Facece system and head back to receive your money and congratulations.

Here's confirmation that you've completed your mission and when you return to Facece you will find that your bank balance has improved, as well as your combat rating and you'll get more offers of this type of work plus other more exciting missions in the future !

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